DEVELOP0MENT OF 3D WEB PLATAFORM TO SUPPORT THE TEACHING-LEARNING PROCESS IN ENGINEERING

Autores

  • Joao Arthur da Cruz Nunes
  • Prof. Carlos Magno de Lima

Palavras-chave:

Virtual Reality, WebVR, Teaching-Learning

Resumo

The University of the future, the theme of the Second Academic Congress of UNIFESP, had

as its most defended ideals the need for innovation in higher education and the promotion of social inclu-
sion and integration.The ”Knowledge Society” requires new skills and knowledge from its professionals,

such as technical skills like: application of knowledge and learning continuous updating through re-
search, openness to criticism, search for creative and innovation solutions and team management. Such

demands directly affect universities, which automatically directs us to think of innovation in higher edu-
cation. Studies have shown that the students’ greatest difficulty relates to the ability to visualize and un-
derstand the analyzed problem as well as interpret the results. The exact interpretation of a phenomenon

is the result of training and perfecting these skills. Virtual Reality is an advanced user interface technique
with a computer, which allows simulating a real environment and allows the users to immerse, interact
and navigate in a three-dimensional synthetic environment generated by a computer using multisensory
channels. The potential of using Virtual Reality technology in education is widely recognized. Christine
Youngblut in her work ”Educational Uses of Virtual Reality Technology” lists several experiences with
the development, evaluation, and use of Virtual Reality in Teaching. Recently new technologies aimed
at WEB development have caused a revolution in the construction of content of educational character.
In particular, the JavaScript language and new paradigms of programming have become the basis for the
proliferation of frameworks that make it possible to transform the WEB into a development platform for

Virtual Reality, generating an effective environment for the simulation of the sensorial channels respon-
sible for capturing the content and retention learning. This work aims to present a Platform developed

for WEB 3D content in Virtual reality focused on the exploration of contents that require the under-
standing and interpretation of a phenomena and complex concepts in Mathematics, Physics, Biology and

Chemistry disciplines seeking to help teachers and students in a journey in search of knowledge.

Downloads

Publicado

2024-08-26

Edição

Seção

Artigos